Key Stage 3
Computing equips pupils to use information technology to create programs, systems and a range of media. It also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.
All students have discrete lessons in Years 7, 8 and 9 in dedicated computer suites. Students follow a program of study that allows them to;
- Recognise how to use technology safely and responsibly, including protecting their online identity and privacy.
- Understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
- Undertake creative projects such as video editing, animation and website development for a given audience
- Use programming languages such as MS Logo and Python to write their own computer programs
- Design ICT-based models to meet particular needs through spreadsheet and database development.
Year 9 Students: – You will be learning to program using Python. To get ahead of the game, please click on the link below and download Python 3.8.3, which is the version that will be used during lessons.
Key Stage 4
At Key Stage 4, students study Computing at GCSE level.
Students study the AQA GCSE in Computer Science.
By the end of the course, students will develop an understanding of how technology is created. They will become skilled at analysing problems in computational terms through practical experience of solving such problems, including designing, writing and debugging programs.
Subject content: Fundamentals of algorithms; Programming; Fundamentals of data representation; Computer systems; Fundamentals of computer networks; Fundamentals of cyber security; Ethical, legal and environmental impacts of digital technology on wider society, including issues of privacy; Aspects of software development.
Assessment – External Examination
Paper 1 – Computational thinking and problem solving – 1 ½ hours Computational thinking, problem solving, code tracing and applied computing as well as theoretical knowledge of computer science.
Paper 2: Written assessment – written exam (50%) 1 ½ hours theoretical knowledge from a range of computer science content.
Mr R Graham
Head of Information and Communications Technology
If you wish to contact me, my email address is email@example.com